0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r8804 = 0.5;
double r8805 = x;
double r8806 = r8805 * r8805;
double r8807 = y;
double r8808 = r8806 - r8807;
double r8809 = r8804 * r8808;
return r8809;
}
double f(double x, double y) {
double r8810 = 0.5;
double r8811 = x;
double r8812 = y;
double r8813 = -r8812;
double r8814 = fma(r8811, r8811, r8813);
double r8815 = r8810 * r8814;
return r8815;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))