\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r361161 = x;
double r361162 = y;
double r361163 = r361161 - r361162;
double r361164 = 2.0;
double r361165 = r361161 * r361164;
double r361166 = r361165 * r361162;
double r361167 = r361163 / r361166;
return r361167;
}
double f(double x, double y) {
double r361168 = 1.0;
double r361169 = 2.0;
double r361170 = y;
double r361171 = r361169 * r361170;
double r361172 = r361168 / r361171;
double r361173 = x;
double r361174 = r361173 * r361169;
double r361175 = r361168 / r361174;
double r361176 = r361172 - r361175;
return r361176;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))