x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}\mathsf{fma}\left(-\frac{2}{z \cdot 2 - \frac{1}{\frac{\frac{z}{t}}{y}}}, y, x\right)double f(double x, double y, double z, double t) {
double r393806 = x;
double r393807 = y;
double r393808 = 2.0;
double r393809 = r393807 * r393808;
double r393810 = z;
double r393811 = r393809 * r393810;
double r393812 = r393810 * r393808;
double r393813 = r393812 * r393810;
double r393814 = t;
double r393815 = r393807 * r393814;
double r393816 = r393813 - r393815;
double r393817 = r393811 / r393816;
double r393818 = r393806 - r393817;
return r393818;
}
double f(double x, double y, double z, double t) {
double r393819 = 2.0;
double r393820 = z;
double r393821 = r393820 * r393819;
double r393822 = 1.0;
double r393823 = t;
double r393824 = r393820 / r393823;
double r393825 = y;
double r393826 = r393824 / r393825;
double r393827 = r393822 / r393826;
double r393828 = r393821 - r393827;
double r393829 = r393819 / r393828;
double r393830 = -r393829;
double r393831 = x;
double r393832 = fma(r393830, r393825, r393831);
return r393832;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 11.3 |
|---|---|
| Target | 0.1 |
| Herbie | 1.0 |
Initial program 11.3
Simplified2.7
rmApplied associate-/l*1.1
rmApplied clear-num1.0
Final simplification1.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))