1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r229655 = 1.0;
double r229656 = 4.0;
double r229657 = x;
double r229658 = y;
double r229659 = 0.25;
double r229660 = r229658 * r229659;
double r229661 = r229657 + r229660;
double r229662 = z;
double r229663 = r229661 - r229662;
double r229664 = r229656 * r229663;
double r229665 = r229664 / r229658;
double r229666 = r229655 + r229665;
return r229666;
}
double f(double x, double y, double z) {
double r229667 = 4.0;
double r229668 = x;
double r229669 = y;
double r229670 = r229668 / r229669;
double r229671 = 2.0;
double r229672 = fma(r229667, r229670, r229671);
double r229673 = z;
double r229674 = r229673 / r229669;
double r229675 = r229667 * r229674;
double r229676 = r229672 - r229675;
return r229676;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))