x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r143961 = x;
double r143962 = y;
double r143963 = r143961 * r143962;
double r143964 = z;
double r143965 = t;
double r143966 = r143964 * r143965;
double r143967 = r143963 + r143966;
return r143967;
}
double f(double x, double y, double z, double t) {
double r143968 = x;
double r143969 = y;
double r143970 = r143968 * r143969;
double r143971 = z;
double r143972 = t;
double r143973 = r143971 * r143972;
double r143974 = r143970 + r143973;
return r143974;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019198
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))