x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r74863 = x;
double r74864 = y;
double r74865 = r74863 * r74864;
double r74866 = z;
double r74867 = t;
double r74868 = r74866 * r74867;
double r74869 = r74865 - r74868;
return r74869;
}
double f(double x, double y, double z, double t) {
double r74870 = x;
double r74871 = y;
double r74872 = r74870 * r74871;
double r74873 = z;
double r74874 = t;
double r74875 = r74873 * r74874;
double r74876 = r74872 - r74875;
return r74876;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019198
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))