1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 \cdot \left(\left(\frac{x}{y} - \frac{z}{y}\right) + 0.75\right) + 1double f(double x, double y, double z) {
double r228046 = 1.0;
double r228047 = 4.0;
double r228048 = x;
double r228049 = y;
double r228050 = 0.75;
double r228051 = r228049 * r228050;
double r228052 = r228048 + r228051;
double r228053 = z;
double r228054 = r228052 - r228053;
double r228055 = r228047 * r228054;
double r228056 = r228055 / r228049;
double r228057 = r228046 + r228056;
return r228057;
}
double f(double x, double y, double z) {
double r228058 = 4.0;
double r228059 = x;
double r228060 = y;
double r228061 = r228059 / r228060;
double r228062 = z;
double r228063 = r228062 / r228060;
double r228064 = r228061 - r228063;
double r228065 = 0.75;
double r228066 = r228064 + r228065;
double r228067 = r228058 * r228066;
double r228068 = 1.0;
double r228069 = r228067 + r228068;
return r228069;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019198
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))