1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(4 \cdot \frac{x}{y} + 2\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r910639 = 1.0;
double r910640 = 4.0;
double r910641 = x;
double r910642 = y;
double r910643 = 0.25;
double r910644 = r910642 * r910643;
double r910645 = r910641 + r910644;
double r910646 = z;
double r910647 = r910645 - r910646;
double r910648 = r910640 * r910647;
double r910649 = r910648 / r910642;
double r910650 = r910639 + r910649;
return r910650;
}
double f(double x, double y, double z) {
double r910651 = 4.0;
double r910652 = x;
double r910653 = y;
double r910654 = r910652 / r910653;
double r910655 = r910651 * r910654;
double r910656 = 2.0;
double r910657 = r910655 + r910656;
double r910658 = z;
double r910659 = r910658 / r910653;
double r910660 = r910651 * r910659;
double r910661 = r910657 - r910660;
return r910661;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019198
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))