1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r168571 = 1.0;
double r168572 = x;
double r168573 = y;
double r168574 = z;
double r168575 = r168573 - r168574;
double r168576 = t;
double r168577 = r168573 - r168576;
double r168578 = r168575 * r168577;
double r168579 = r168572 / r168578;
double r168580 = r168571 - r168579;
return r168580;
}
double f(double x, double y, double z, double t) {
double r168581 = 1.0;
double r168582 = x;
double r168583 = y;
double r168584 = z;
double r168585 = r168583 - r168584;
double r168586 = t;
double r168587 = r168583 - r168586;
double r168588 = r168585 * r168587;
double r168589 = r168582 / r168588;
double r168590 = r168581 - r168589;
return r168590;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))