x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(4 \cdot y, -z, x\right)double f(double x, double y, double z) {
double r143138 = x;
double r143139 = y;
double r143140 = 4.0;
double r143141 = r143139 * r143140;
double r143142 = z;
double r143143 = r143141 * r143142;
double r143144 = r143138 - r143143;
return r143144;
}
double f(double x, double y, double z) {
double r143145 = 4.0;
double r143146 = y;
double r143147 = r143145 * r143146;
double r143148 = z;
double r143149 = -r143148;
double r143150 = x;
double r143151 = fma(r143147, r143149, r143150);
return r143151;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))