x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)double f(double x, double y, double z) {
double r134239 = x;
double r134240 = y;
double r134241 = cos(r134240);
double r134242 = r134239 * r134241;
double r134243 = z;
double r134244 = sin(r134240);
double r134245 = r134243 * r134244;
double r134246 = r134242 + r134245;
return r134246;
}
double f(double x, double y, double z) {
double r134247 = y;
double r134248 = sin(r134247);
double r134249 = z;
double r134250 = x;
double r134251 = cos(r134247);
double r134252 = r134250 * r134251;
double r134253 = fma(r134248, r134249, r134252);
return r134253;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
(+ (* x (cos y)) (* z (sin y))))