x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(z \cdot \left(-4\right), y, x \cdot x\right)double f(double x, double y, double z) {
double r127086 = x;
double r127087 = r127086 * r127086;
double r127088 = y;
double r127089 = 4.0;
double r127090 = r127088 * r127089;
double r127091 = z;
double r127092 = r127090 * r127091;
double r127093 = r127087 - r127092;
return r127093;
}
double f(double x, double y, double z) {
double r127094 = z;
double r127095 = 4.0;
double r127096 = -r127095;
double r127097 = r127094 * r127096;
double r127098 = y;
double r127099 = x;
double r127100 = r127099 * r127099;
double r127101 = fma(r127097, r127098, r127100);
return r127101;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))