x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r134677 = x;
double r134678 = y;
double r134679 = r134678 * r134678;
double r134680 = r134677 - r134679;
return r134680;
}
double f(double x, double y) {
double r134681 = x;
double r134682 = y;
double r134683 = r134682 * r134682;
double r134684 = r134681 - r134683;
return r134684;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))