x \cdot y + z \cdot t
\mathsf{fma}\left(z, t, x \cdot y\right)double f(double x, double y, double z, double t) {
double r94941 = x;
double r94942 = y;
double r94943 = r94941 * r94942;
double r94944 = z;
double r94945 = t;
double r94946 = r94944 * r94945;
double r94947 = r94943 + r94946;
return r94947;
}
double f(double x, double y, double z, double t) {
double r94948 = z;
double r94949 = t;
double r94950 = x;
double r94951 = y;
double r94952 = r94950 * r94951;
double r94953 = fma(r94948, r94949, r94952);
return r94953;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))