\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r797141 = 4.0;
double r797142 = x;
double r797143 = y;
double r797144 = r797142 - r797143;
double r797145 = z;
double r797146 = 0.5;
double r797147 = r797145 * r797146;
double r797148 = r797144 - r797147;
double r797149 = r797141 * r797148;
double r797150 = r797149 / r797145;
return r797150;
}
double f(double x, double y, double z) {
double r797151 = 4.0;
double r797152 = x;
double r797153 = y;
double r797154 = r797152 - r797153;
double r797155 = z;
double r797156 = r797154 / r797155;
double r797157 = 2.0;
double r797158 = -r797157;
double r797159 = fma(r797151, r797156, r797158);
return r797159;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))