x - y \cdot z
\mathsf{fma}\left(-z, y, x\right)double f(double x, double y, double z) {
double r657144 = x;
double r657145 = y;
double r657146 = z;
double r657147 = r657145 * r657146;
double r657148 = r657144 - r657147;
return r657148;
}
double f(double x, double y, double z) {
double r657149 = z;
double r657150 = -r657149;
double r657151 = y;
double r657152 = x;
double r657153 = fma(r657150, r657151, r657152);
return r657153;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0 |
Initial program 0.0
Simplified0
Final simplification0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))