x + y \cdot \frac{z - t}{z - a}x + \frac{\frac{\frac{z - t}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{y}}}}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{y}}}}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{y}}}double f(double x, double y, double z, double t, double a) {
double r488055 = x;
double r488056 = y;
double r488057 = z;
double r488058 = t;
double r488059 = r488057 - r488058;
double r488060 = a;
double r488061 = r488057 - r488060;
double r488062 = r488059 / r488061;
double r488063 = r488056 * r488062;
double r488064 = r488055 + r488063;
return r488064;
}
double f(double x, double y, double z, double t, double a) {
double r488065 = x;
double r488066 = z;
double r488067 = t;
double r488068 = r488066 - r488067;
double r488069 = a;
double r488070 = r488066 - r488069;
double r488071 = cbrt(r488070);
double r488072 = y;
double r488073 = cbrt(r488072);
double r488074 = r488071 / r488073;
double r488075 = r488068 / r488074;
double r488076 = r488075 / r488074;
double r488077 = r488076 / r488074;
double r488078 = r488065 + r488077;
return r488078;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.4 |
| Herbie | 0.8 |
Initial program 1.4
Simplified3.1
rmApplied fma-udef3.1
Simplified3.3
rmApplied add-cube-cbrt3.7
Applied add-cube-cbrt3.8
Applied times-frac3.8
Applied associate-/r*1.1
Simplified0.8
Final simplification0.8
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))