x + \frac{y \cdot \left(z - t\right)}{z - a}x + \left(\left(\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}\right) \cdot \frac{\frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\sqrt[3]{z - a}}}{\sqrt[3]{z - a}}\right) \cdot \left(\frac{\sqrt[3]{y}}{\sqrt[3]{z - a}} \cdot \sqrt[3]{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r489114 = x;
double r489115 = y;
double r489116 = z;
double r489117 = t;
double r489118 = r489116 - r489117;
double r489119 = r489115 * r489118;
double r489120 = a;
double r489121 = r489116 - r489120;
double r489122 = r489119 / r489121;
double r489123 = r489114 + r489122;
return r489123;
}
double f(double x, double y, double z, double t, double a) {
double r489124 = x;
double r489125 = z;
double r489126 = t;
double r489127 = r489125 - r489126;
double r489128 = cbrt(r489127);
double r489129 = r489128 * r489128;
double r489130 = y;
double r489131 = cbrt(r489130);
double r489132 = r489131 * r489131;
double r489133 = a;
double r489134 = r489125 - r489133;
double r489135 = cbrt(r489134);
double r489136 = r489132 / r489135;
double r489137 = r489136 / r489135;
double r489138 = r489129 * r489137;
double r489139 = r489131 / r489135;
double r489140 = r489139 * r489128;
double r489141 = r489138 * r489140;
double r489142 = r489124 + r489141;
return r489142;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.9 |
|---|---|
| Target | 1.4 |
| Herbie | 1.0 |
Initial program 10.9
Simplified1.4
rmApplied fma-udef1.4
Simplified1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied add-cube-cbrt2.0
Applied times-frac0.9
Simplified1.0
Simplified1.0
Final simplification1.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (/ (* y (- z t)) (- z a))))