1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r235460 = 1.0;
double r235461 = 4.0;
double r235462 = x;
double r235463 = y;
double r235464 = 0.75;
double r235465 = r235463 * r235464;
double r235466 = r235462 + r235465;
double r235467 = z;
double r235468 = r235466 - r235467;
double r235469 = r235461 * r235468;
double r235470 = r235469 / r235463;
double r235471 = r235460 + r235470;
return r235471;
}
double f(double x, double y, double z) {
double r235472 = 4.0;
double r235473 = x;
double r235474 = y;
double r235475 = r235473 / r235474;
double r235476 = z;
double r235477 = r235476 / r235474;
double r235478 = r235475 - r235477;
double r235479 = fma(r235472, r235478, r235472);
return r235479;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019196 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))