x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r145117 = x;
double r145118 = r145117 * r145117;
double r145119 = y;
double r145120 = 4.0;
double r145121 = r145119 * r145120;
double r145122 = z;
double r145123 = r145121 * r145122;
double r145124 = r145118 - r145123;
return r145124;
}
double f(double x, double y, double z) {
double r145125 = x;
double r145126 = r145125 * r145125;
double r145127 = y;
double r145128 = 4.0;
double r145129 = r145127 * r145128;
double r145130 = z;
double r145131 = r145129 * r145130;
double r145132 = r145126 - r145131;
return r145132;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019196
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))