x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r86872 = x;
double r86873 = y;
double r86874 = r86872 * r86873;
double r86875 = z;
double r86876 = t;
double r86877 = r86875 * r86876;
double r86878 = r86874 - r86877;
return r86878;
}
double f(double x, double y, double z, double t) {
double r86879 = x;
double r86880 = y;
double r86881 = r86879 * r86880;
double r86882 = z;
double r86883 = t;
double r86884 = r86882 * r86883;
double r86885 = r86881 - r86884;
return r86885;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019196
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))