\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r454965 = x;
double r454966 = y;
double r454967 = z;
double r454968 = t;
double r454969 = r454967 * r454968;
double r454970 = r454966 - r454969;
double r454971 = r454965 / r454970;
return r454971;
}
double f(double x, double y, double z, double t) {
double r454972 = x;
double r454973 = y;
double r454974 = z;
double r454975 = t;
double r454976 = r454974 * r454975;
double r454977 = r454973 - r454976;
double r454978 = r454972 / r454977;
return r454978;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.7 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019196
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))