\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1 \cdot rand}{\sqrt{9} \cdot \sqrt{a - \frac{1}{3}}}\right)double f(double a, double rand) {
double r88249 = a;
double r88250 = 1.0;
double r88251 = 3.0;
double r88252 = r88250 / r88251;
double r88253 = r88249 - r88252;
double r88254 = 9.0;
double r88255 = r88254 * r88253;
double r88256 = sqrt(r88255);
double r88257 = r88250 / r88256;
double r88258 = rand;
double r88259 = r88257 * r88258;
double r88260 = r88250 + r88259;
double r88261 = r88253 * r88260;
return r88261;
}
double f(double a, double rand) {
double r88262 = a;
double r88263 = 1.0;
double r88264 = 3.0;
double r88265 = r88263 / r88264;
double r88266 = r88262 - r88265;
double r88267 = rand;
double r88268 = r88263 * r88267;
double r88269 = 9.0;
double r88270 = sqrt(r88269);
double r88271 = sqrt(r88266);
double r88272 = r88270 * r88271;
double r88273 = r88268 / r88272;
double r88274 = r88263 + r88273;
double r88275 = r88266 * r88274;
return r88275;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied sqrt-prod0.2
Applied add-sqr-sqrt0.2
Applied times-frac0.2
Applied associate-*l*0.2
rmApplied associate-*l/0.2
Applied frac-times0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019195
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))