\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r146263 = x;
double r146264 = y;
double r146265 = r146263 * r146264;
double r146266 = z;
double r146267 = t;
double r146268 = r146266 * r146267;
double r146269 = r146265 + r146268;
double r146270 = a;
double r146271 = b;
double r146272 = r146270 * r146271;
double r146273 = r146269 + r146272;
double r146274 = c;
double r146275 = i;
double r146276 = r146274 * r146275;
double r146277 = r146273 + r146276;
return r146277;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r146278 = i;
double r146279 = c;
double r146280 = a;
double r146281 = b;
double r146282 = x;
double r146283 = y;
double r146284 = t;
double r146285 = z;
double r146286 = r146284 * r146285;
double r146287 = fma(r146282, r146283, r146286);
double r146288 = fma(r146280, r146281, r146287);
double r146289 = fma(r146278, r146279, r146288);
return r146289;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019195 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))