x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - y \cdot \left(4 \cdot z\right)
double f(double x, double y, double z) {
double r130828 = x;
double r130829 = r130828 * r130828;
double r130830 = y;
double r130831 = 4.0;
double r130832 = r130830 * r130831;
double r130833 = z;
double r130834 = r130832 * r130833;
double r130835 = r130829 - r130834;
return r130835;
}
double f(double x, double y, double z) {
double r130836 = x;
double r130837 = r130836 * r130836;
double r130838 = y;
double r130839 = 4.0;
double r130840 = z;
double r130841 = r130839 * r130840;
double r130842 = r130838 * r130841;
double r130843 = r130837 - r130842;
return r130843;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Simplified0.0
rmApplied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019195
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))