x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r164097 = x;
double r164098 = y;
double r164099 = r164098 * r164098;
double r164100 = r164097 - r164099;
return r164100;
}
double f(double x, double y) {
double r164101 = x;
double r164102 = y;
double r164103 = r164102 * r164102;
double r164104 = r164101 - r164103;
return r164104;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019195
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))