\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(\sqrt[3]{\cos y} \cdot z\right) \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}double f(double x, double y, double z) {
double r135313 = x;
double r135314 = y;
double r135315 = sin(r135314);
double r135316 = r135313 + r135315;
double r135317 = z;
double r135318 = cos(r135314);
double r135319 = r135317 * r135318;
double r135320 = r135316 + r135319;
return r135320;
}
double f(double x, double y, double z) {
double r135321 = x;
double r135322 = y;
double r135323 = sin(r135322);
double r135324 = r135321 + r135323;
double r135325 = cos(r135322);
double r135326 = cbrt(r135325);
double r135327 = z;
double r135328 = r135326 * r135327;
double r135329 = 2.0;
double r135330 = pow(r135325, r135329);
double r135331 = 0.3333333333333333;
double r135332 = pow(r135330, r135331);
double r135333 = r135328 * r135332;
double r135334 = r135324 + r135333;
return r135334;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
Simplified0.2
rmApplied pow1/316.2
Applied pow1/316.1
Applied pow-prod-down0.1
Simplified0.1
rmApplied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019195
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))