\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\mathsf{fma}\left(\frac{\frac{1}{\sqrt{a - \frac{1}{3}}}}{\sqrt{9}}, rand, 1\right) \cdot \left(a - \frac{1}{3}\right)double f(double a, double rand) {
double r97265 = a;
double r97266 = 1.0;
double r97267 = 3.0;
double r97268 = r97266 / r97267;
double r97269 = r97265 - r97268;
double r97270 = 9.0;
double r97271 = r97270 * r97269;
double r97272 = sqrt(r97271);
double r97273 = r97266 / r97272;
double r97274 = rand;
double r97275 = r97273 * r97274;
double r97276 = r97266 + r97275;
double r97277 = r97269 * r97276;
return r97277;
}
double f(double a, double rand) {
double r97278 = 1.0;
double r97279 = a;
double r97280 = 3.0;
double r97281 = r97278 / r97280;
double r97282 = r97279 - r97281;
double r97283 = sqrt(r97282);
double r97284 = r97278 / r97283;
double r97285 = 9.0;
double r97286 = sqrt(r97285);
double r97287 = r97284 / r97286;
double r97288 = rand;
double r97289 = fma(r97287, r97288, r97278);
double r97290 = r97289 * r97282;
return r97290;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
rmApplied sqrt-prod0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019194 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))