x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r88644 = x;
double r88645 = y;
double r88646 = r88645 * r88645;
double r88647 = r88644 - r88646;
return r88647;
}
double f(double x, double y) {
double r88648 = x;
double r88649 = y;
double r88650 = r88649 * r88649;
double r88651 = r88648 - r88650;
return r88651;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019194 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))