x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r142988 = x;
double r142989 = y;
double r142990 = r142988 * r142989;
double r142991 = z;
double r142992 = t;
double r142993 = r142991 * r142992;
double r142994 = r142990 + r142993;
return r142994;
}
double f(double x, double y, double z, double t) {
double r142995 = x;
double r142996 = y;
double r142997 = z;
double r142998 = t;
double r142999 = r142997 * r142998;
double r143000 = fma(r142995, r142996, r142999);
return r143000;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019194 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))