\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r97676 = x;
double r97677 = y;
double r97678 = r97676 * r97677;
double r97679 = z;
double r97680 = t;
double r97681 = r97679 * r97680;
double r97682 = r97678 + r97681;
double r97683 = a;
double r97684 = b;
double r97685 = r97683 * r97684;
double r97686 = r97682 + r97685;
double r97687 = c;
double r97688 = i;
double r97689 = r97687 * r97688;
double r97690 = r97686 + r97689;
return r97690;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r97691 = i;
double r97692 = c;
double r97693 = a;
double r97694 = b;
double r97695 = x;
double r97696 = y;
double r97697 = t;
double r97698 = z;
double r97699 = r97697 * r97698;
double r97700 = fma(r97695, r97696, r97699);
double r97701 = fma(r97693, r97694, r97700);
double r97702 = fma(r97691, r97692, r97701);
return r97702;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019194 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))