2 \cdot \left(x \cdot x - x \cdot y\right)
\mathsf{fma}\left(x, x, -y \cdot x\right) \cdot 2double f(double x, double y) {
double r448926 = 2.0;
double r448927 = x;
double r448928 = r448927 * r448927;
double r448929 = y;
double r448930 = r448927 * r448929;
double r448931 = r448928 - r448930;
double r448932 = r448926 * r448931;
return r448932;
}
double f(double x, double y) {
double r448933 = x;
double r448934 = y;
double r448935 = r448934 * r448933;
double r448936 = -r448935;
double r448937 = fma(r448933, r448933, r448936);
double r448938 = 2.0;
double r448939 = r448937 * r448938;
return r448939;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019194 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))