x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r111710 = x;
double r111711 = y;
double r111712 = r111710 * r111711;
double r111713 = z;
double r111714 = t;
double r111715 = r111713 * r111714;
double r111716 = r111712 + r111715;
return r111716;
}
double f(double x, double y, double z, double t) {
double r111717 = x;
double r111718 = y;
double r111719 = r111717 * r111718;
double r111720 = z;
double r111721 = t;
double r111722 = r111720 * r111721;
double r111723 = r111719 + r111722;
return r111723;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019194
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))