1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{\left(x - z\right) \cdot 4}{y}double f(double x, double y, double z) {
double r220235 = 1.0;
double r220236 = 4.0;
double r220237 = x;
double r220238 = y;
double r220239 = 0.25;
double r220240 = r220238 * r220239;
double r220241 = r220237 + r220240;
double r220242 = z;
double r220243 = r220241 - r220242;
double r220244 = r220236 * r220243;
double r220245 = r220244 / r220238;
double r220246 = r220235 + r220245;
return r220246;
}
double f(double x, double y, double z) {
double r220247 = 2.0;
double r220248 = x;
double r220249 = z;
double r220250 = r220248 - r220249;
double r220251 = 4.0;
double r220252 = r220250 * r220251;
double r220253 = y;
double r220254 = r220252 / r220253;
double r220255 = r220247 + r220254;
return r220255;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied sub-div0.0
Applied associate-*r/0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019194
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))