\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d4 - d1, \left(d2 - d3\right) \cdot d1\right) + \left(d1 + \left(-d1\right)\right) \cdot d1double f(double d1, double d2, double d3, double d4) {
double r7518473 = d1;
double r7518474 = d2;
double r7518475 = r7518473 * r7518474;
double r7518476 = d3;
double r7518477 = r7518473 * r7518476;
double r7518478 = r7518475 - r7518477;
double r7518479 = d4;
double r7518480 = r7518479 * r7518473;
double r7518481 = r7518478 + r7518480;
double r7518482 = r7518473 * r7518473;
double r7518483 = r7518481 - r7518482;
return r7518483;
}
double f(double d1, double d2, double d3, double d4) {
double r7518484 = d1;
double r7518485 = d4;
double r7518486 = r7518485 - r7518484;
double r7518487 = d2;
double r7518488 = d3;
double r7518489 = r7518487 - r7518488;
double r7518490 = r7518489 * r7518484;
double r7518491 = fma(r7518484, r7518486, r7518490);
double r7518492 = -r7518484;
double r7518493 = r7518484 + r7518492;
double r7518494 = r7518493 * r7518484;
double r7518495 = r7518491 + r7518494;
return r7518495;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied add-sqr-sqrt31.8
Applied prod-diff31.8
Simplified0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))