1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{\frac{1}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r9234725 = 1.0;
double r9234726 = x;
double r9234727 = y;
double r9234728 = z;
double r9234729 = r9234727 - r9234728;
double r9234730 = t;
double r9234731 = r9234727 - r9234730;
double r9234732 = r9234729 * r9234731;
double r9234733 = r9234726 / r9234732;
double r9234734 = r9234725 - r9234733;
return r9234734;
}
double f(double x, double y, double z, double t) {
double r9234735 = 1.0;
double r9234736 = x;
double r9234737 = 1.0;
double r9234738 = y;
double r9234739 = z;
double r9234740 = r9234738 - r9234739;
double r9234741 = r9234737 / r9234740;
double r9234742 = t;
double r9234743 = r9234738 - r9234742;
double r9234744 = r9234741 / r9234743;
double r9234745 = r9234736 * r9234744;
double r9234746 = r9234735 - r9234745;
return r9234746;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied clear-num0.7
rmApplied div-inv0.7
Applied add-cube-cbrt0.7
Applied times-frac0.8
Simplified0.8
Simplified0.8
Final simplification0.8
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))