x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r6986086 = x;
double r6986087 = y;
double r6986088 = r6986087 * r6986087;
double r6986089 = r6986086 - r6986088;
return r6986089;
}
double f(double x, double y) {
double r6986090 = x;
double r6986091 = y;
double r6986092 = r6986091 * r6986091;
double r6986093 = r6986090 - r6986092;
return r6986093;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))