\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r6842410 = x;
double r6842411 = y;
double r6842412 = sin(r6842411);
double r6842413 = r6842410 + r6842412;
double r6842414 = z;
double r6842415 = cos(r6842411);
double r6842416 = r6842414 * r6842415;
double r6842417 = r6842413 + r6842416;
return r6842417;
}
double f(double x, double y, double z) {
double r6842418 = y;
double r6842419 = cos(r6842418);
double r6842420 = z;
double r6842421 = x;
double r6842422 = sin(r6842418);
double r6842423 = r6842421 + r6842422;
double r6842424 = fma(r6842419, r6842420, r6842423);
return r6842424;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))