\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(a, 120, \left(x - y\right) \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r25106917 = 60.0;
double r25106918 = x;
double r25106919 = y;
double r25106920 = r25106918 - r25106919;
double r25106921 = r25106917 * r25106920;
double r25106922 = z;
double r25106923 = t;
double r25106924 = r25106922 - r25106923;
double r25106925 = r25106921 / r25106924;
double r25106926 = a;
double r25106927 = 120.0;
double r25106928 = r25106926 * r25106927;
double r25106929 = r25106925 + r25106928;
return r25106929;
}
double f(double x, double y, double z, double t, double a) {
double r25106930 = a;
double r25106931 = 120.0;
double r25106932 = x;
double r25106933 = y;
double r25106934 = r25106932 - r25106933;
double r25106935 = 60.0;
double r25106936 = z;
double r25106937 = t;
double r25106938 = r25106936 - r25106937;
double r25106939 = r25106935 / r25106938;
double r25106940 = r25106934 * r25106939;
double r25106941 = fma(r25106930, r25106931, r25106940);
return r25106941;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))