\frac{x \cdot 100}{x + y}\frac{\frac{x}{y + x}}{\frac{1}{100}}double f(double x, double y) {
double r35525636 = x;
double r35525637 = 100.0;
double r35525638 = r35525636 * r35525637;
double r35525639 = y;
double r35525640 = r35525636 + r35525639;
double r35525641 = r35525638 / r35525640;
return r35525641;
}
double f(double x, double y) {
double r35525642 = x;
double r35525643 = y;
double r35525644 = r35525643 + r35525642;
double r35525645 = r35525642 / r35525644;
double r35525646 = 1.0;
double r35525647 = 100.0;
double r35525648 = r35525646 / r35525647;
double r35525649 = r35525645 / r35525648;
return r35525649;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))