\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r31956855 = x;
double r31956856 = y;
double r31956857 = z;
double r31956858 = t;
double r31956859 = r31956857 * r31956858;
double r31956860 = r31956856 - r31956859;
double r31956861 = r31956855 / r31956860;
return r31956861;
}
double f(double x, double y, double z, double t) {
double r31956862 = x;
double r31956863 = y;
double r31956864 = z;
double r31956865 = t;
double r31956866 = r31956864 * r31956865;
double r31956867 = r31956863 - r31956866;
double r31956868 = r31956862 / r31956867;
return r31956868;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.7 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))