x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r18778100 = x;
double r18778101 = y;
double r18778102 = z;
double r18778103 = r18778101 * r18778102;
double r18778104 = r18778100 - r18778103;
return r18778104;
}
double f(double x, double y, double z) {
double r18778105 = x;
double r18778106 = z;
double r18778107 = y;
double r18778108 = r18778106 * r18778107;
double r18778109 = r18778105 - r18778108;
return r18778109;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))