\frac{x - y}{z - y}\frac{x}{z - y} - \frac{1}{z - y} \cdot ydouble f(double x, double y, double z) {
double r28017173 = x;
double r28017174 = y;
double r28017175 = r28017173 - r28017174;
double r28017176 = z;
double r28017177 = r28017176 - r28017174;
double r28017178 = r28017175 / r28017177;
return r28017178;
}
double f(double x, double y, double z) {
double r28017179 = x;
double r28017180 = z;
double r28017181 = y;
double r28017182 = r28017180 - r28017181;
double r28017183 = r28017179 / r28017182;
double r28017184 = 1.0;
double r28017185 = r28017184 / r28017182;
double r28017186 = r28017185 * r28017181;
double r28017187 = r28017183 - r28017186;
return r28017187;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.1 |
Initial program 0.0
rmApplied div-sub0.0
rmApplied div-inv0.1
Final simplification0.1
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:herbie-target
(- (/ x (- z y)) (/ y (- z y)))
(/ (- x y) (- z y)))