2 \cdot \left(x \cdot x - x \cdot y\right)
\left(\left(x - y\right) \cdot 2\right) \cdot x
double f(double x, double y) {
double r23003378 = 2.0;
double r23003379 = x;
double r23003380 = r23003379 * r23003379;
double r23003381 = y;
double r23003382 = r23003379 * r23003381;
double r23003383 = r23003380 - r23003382;
double r23003384 = r23003378 * r23003383;
return r23003384;
}
double f(double x, double y) {
double r23003385 = x;
double r23003386 = y;
double r23003387 = r23003385 - r23003386;
double r23003388 = 2.0;
double r23003389 = r23003387 * r23003388;
double r23003390 = r23003389 * r23003385;
return r23003390;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))