\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r21932269 = x;
double r21932270 = y;
double r21932271 = r21932269 + r21932270;
double r21932272 = 2.0;
double r21932273 = r21932269 * r21932272;
double r21932274 = r21932273 * r21932270;
double r21932275 = r21932271 / r21932274;
return r21932275;
}
double f(double x, double y) {
double r21932276 = 0.5;
double r21932277 = y;
double r21932278 = r21932276 / r21932277;
double r21932279 = x;
double r21932280 = r21932276 / r21932279;
double r21932281 = r21932278 + r21932280;
return r21932281;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))