1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r11296223 = 1.0;
double r11296224 = 4.0;
double r11296225 = x;
double r11296226 = y;
double r11296227 = 0.75;
double r11296228 = r11296226 * r11296227;
double r11296229 = r11296225 + r11296228;
double r11296230 = z;
double r11296231 = r11296229 - r11296230;
double r11296232 = r11296224 * r11296231;
double r11296233 = r11296232 / r11296226;
double r11296234 = r11296223 + r11296233;
return r11296234;
}
double f(double x, double y, double z) {
double r11296235 = 4.0;
double r11296236 = x;
double r11296237 = y;
double r11296238 = r11296236 / r11296237;
double r11296239 = z;
double r11296240 = r11296239 / r11296237;
double r11296241 = r11296238 - r11296240;
double r11296242 = fma(r11296235, r11296241, r11296235);
return r11296242;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))