1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r13431564 = 1.0;
double r13431565 = 4.0;
double r13431566 = x;
double r13431567 = y;
double r13431568 = 0.75;
double r13431569 = r13431567 * r13431568;
double r13431570 = r13431566 + r13431569;
double r13431571 = z;
double r13431572 = r13431570 - r13431571;
double r13431573 = r13431565 * r13431572;
double r13431574 = r13431573 / r13431567;
double r13431575 = r13431564 + r13431574;
return r13431575;
}
double f(double x, double y, double z) {
double r13431576 = 4.0;
double r13431577 = x;
double r13431578 = y;
double r13431579 = r13431577 / r13431578;
double r13431580 = z;
double r13431581 = r13431580 / r13431578;
double r13431582 = r13431579 - r13431581;
double r13431583 = r13431576 * r13431582;
double r13431584 = r13431576 + r13431583;
return r13431584;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019192
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))