1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(0.25 - \frac{z - x}{y}\right) + 1double f(double x, double y, double z) {
double r13231856 = 1.0;
double r13231857 = 4.0;
double r13231858 = x;
double r13231859 = y;
double r13231860 = 0.25;
double r13231861 = r13231859 * r13231860;
double r13231862 = r13231858 + r13231861;
double r13231863 = z;
double r13231864 = r13231862 - r13231863;
double r13231865 = r13231857 * r13231864;
double r13231866 = r13231865 / r13231859;
double r13231867 = r13231856 + r13231866;
return r13231867;
}
double f(double x, double y, double z) {
double r13231868 = 4.0;
double r13231869 = 0.25;
double r13231870 = z;
double r13231871 = x;
double r13231872 = r13231870 - r13231871;
double r13231873 = y;
double r13231874 = r13231872 / r13231873;
double r13231875 = r13231869 - r13231874;
double r13231876 = r13231868 * r13231875;
double r13231877 = 1.0;
double r13231878 = r13231876 + r13231877;
return r13231878;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019192
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))