1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r145370 = 1.0;
double r145371 = x;
double r145372 = y;
double r145373 = z;
double r145374 = r145372 - r145373;
double r145375 = t;
double r145376 = r145372 - r145375;
double r145377 = r145374 * r145376;
double r145378 = r145371 / r145377;
double r145379 = r145370 - r145378;
return r145379;
}
double f(double x, double y, double z, double t) {
double r145380 = 1.0;
double r145381 = x;
double r145382 = y;
double r145383 = z;
double r145384 = r145382 - r145383;
double r145385 = t;
double r145386 = r145382 - r145385;
double r145387 = r145384 * r145386;
double r145388 = r145381 / r145387;
double r145389 = r145380 - r145388;
return r145389;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Simplified0.7
Final simplification0.7
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))