x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(4 \cdot y, -z, x\right)double f(double x, double y, double z) {
double r132702 = x;
double r132703 = y;
double r132704 = 4.0;
double r132705 = r132703 * r132704;
double r132706 = z;
double r132707 = r132705 * r132706;
double r132708 = r132702 - r132707;
return r132708;
}
double f(double x, double y, double z) {
double r132709 = 4.0;
double r132710 = y;
double r132711 = r132709 * r132710;
double r132712 = z;
double r132713 = -r132712;
double r132714 = x;
double r132715 = fma(r132711, r132713, r132714);
return r132715;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019179 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))